In a world with ONE color, ONE man has ONE minute to track down his ONE love.. Can you help him?



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Jumping is badly implemented. I have three suggestions:

First, I guess when player hits spacebar, you check if the character is grounded or not. If the player is not grounded, then you discard the input. This should not happen. It's better to keep the input for a few frames. This way player doesn't miss a jump just because he/she mistimed his/her jump one frame.

Second, You need to increase falling velocity to give the jump some life.

Third, It's better to keep the `isGrounded` flag true for a few frames after player leaves the ground. This way players have easier time jumping from one platform to the other.